AoeStats
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Nomad

509112965Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 24m 46s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
1325
+13
🇨🇳 Huns · China
1312
+13
1253
+16
🇨🇳 Vietnamese · China
1103
+21
🇮🇹 Koreans · Italy
1278
-17
🇨🇳 Varangians · China
1256
-16
🇺🇸 Vikings · United States
1227
-15
🇩🇪 Italians · Germany
1221
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 1,344 12:35 20:32 — ⚔ Fish Boom into Archers
32 803 14:35 18:22 — ⛏ Fish Boom FC
30 734 13:22 18:37 — ⛏ Fish Boom FC
27 672 14:47 19:20 — ⛏ Fish Boom
22 552 14:13 18:14 — ⛏ Fast Castle
21 530 13:41 — — ⚔ Fish Boom into Scouts
20 502 13:39 21:04 — ⛏ Fish Boom FC
19 476 14:18 19:00 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
4,725 5,720 1,105 2,350 13,900 13,857
4,770 4,050 1,615 230 10,665 10,402
4,025 3,925 715 750 9,415 10,375
4,825 2,540 1,750 100 9,215 9,346
4,495 3,031 670 850 9,046 9,200
3,350 3,180 390 1,230 8,150 8,840
4,070 3,355 50 125 7,600 8,866
3,475 2,525 360 750 7,110 7,470
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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