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Oasis

508774408Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 24m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Varangians · Mexico
1354
+10
🇲🇽 Franks · Mexico
1188
+16
🇲🇽 Romans · Mexico
1118
+19
🇲🇽 Magyars · Mexico
1116
+19
🇺🇸 Saxons · United States
1224
-17
🇺🇸 Vikings · United States
1220
-17
🇲🇽 Cumans · Mexico
1185
-16
🇺🇸 Ethiopians · United States
1143
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 1,254 11:07 22:53 — ⛏ Fast Castle
47 1,133 10:21 21:53 — ⚔ Scout Rush
30 730 9:56 21:44 — ⚔ M@A FC
29 703 10:50 22:17 — ⚔ Scout Rush
26 614 10:06 21:21 — ⚔ M@A FC
25 605 10:37 20:02 — ⚔ Archer Rush
24 568 9:29 22:07 — ⚔ Archer Rush
22 536 10:44 18:51 —

Resources

Player Food Wood Gold Stone Spent Collected
4,650 4,403 945 200 10,198 11,010
5,310 3,380 950 135 9,775 10,307
4,750 4,247 295 210 9,502 11,394
5,395 3,142 795 20 9,352 10,391
5,085 2,729 650 650 9,114 11,100
4,920 2,815 815 325 8,875 9,702
4,415 3,000 700 315 8,430 8,557
3,750 3,355 705 200 8,010 9,823
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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