AoeStats
← AxingQuestions

MegaRandom

508754839Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 51m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
1351
+14
🇧🇷 Jurchens · Brazil
1337
+15
🇦🇷 Byzantines · Argentina
1312
+16
🇲🇽 Varangians · Mexico
1241
+19
🇵🇹 Huns · Portugal
1332
-17
🇺🇸 Franks · United States
1331
-17
🇬🇧 Saxons · United Kingdom
1325
-17
🇺🇸 Japanese · United States
1238
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 2,353 8:31 12:35 30:44 ⛏ Fast Castle
45 2,289 10:29 14:04 34:14 ⛏ Fast Castle
39 2,022 11:22 15:01 43:23 ⛏ Fast Castle
38 1,956 11:27 14:56 37:13 ⛏ Fast Castle
37 1,895 10:52 15:07 39:13 ⛏ Fast Castle
30 1,552 11:40 15:13 31:09 ⛏ Fast Castle
24 1,232 11:00 15:08 — ⛏ Fast Castle
20 1,049 10:39 14:40 35:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
57,105 14,900 4,070 2,350 78,425 82,308
32,535 22,141 13,480 1,860 70,016 72,855
24,570 22,640 14,920 2,400 64,530 68,802
16,260 25,887 16,765 2,570 61,482 68,963
26,640 20,167 9,175 3,720 59,702 64,945
16,485 22,235 11,325 2,125 52,170 58,152
17,970 12,500 3,505 3,220 37,195 41,750
19,045 11,900 3,185 1,710 35,840 39,125
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.