AoeStats
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Arena

510768145Analyzed
3v3 RM · 1d ago on Oct 2, 2026· 38m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Spanish · Taiwan
1133
+14
🇹🇼 Danes · Taiwan
1123
+14
🇹🇼 Turks · Taiwan
1122
+14
🇺🇸 Malay · United States
1099
-14
🇷🇺 Saxons · Russia
1078
-14
🇹🇼 Bohemians · Taiwan
1078
-14
Player eAPM Actions Feudal Castle Imperial Opening
67 2,583 10:15 14:49 33:17 ⛏ Fast Castle
52 2,004 9:32 20:35 — ⚔ M@A into Towers
52 2,010 10:51 15:00 29:27 ⚔ FC into Archers
44 1,696 10:58 15:02 26:42 ⛏ Fast Castle
33 1,283 10:31 14:48 — ⛏ Fast Castle
20 765 10:52 18:35 36:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,530 12,580 11,095 2,925 49,130 56,115
16,695 13,040 7,915 1,600 39,250 42,526
15,150 13,598 6,175 1,090 36,013 45,744
17,600 9,920 5,450 2,250 35,220 42,121
10,250 8,905 1,705 1,975 22,835 27,420
6,875 6,880 3,680 850 18,285 20,124
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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