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Coastal Forest

510497894Analyzed
4v4 RM · 13h ago on Oct 1, 2026· 23m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Saxons · France
1248
+13
🇸🇪 Britons · Sweden
1225
+14
🇸🇪 Aztecs · Sweden
1152
+17
🇨🇳 Franks · China
1099
+18
🇨🇳 Slavs · China
1227
-18
🇨🇳 Byzantines · China
1226
-18
🇹🇼 Varangians · Taiwan
1135
-14
🇨🇳 Spanish · China
1078
-12
Player eAPM Actions Feudal Castle Imperial Opening
65 1,519 9:37 15:08 — ⛏ Fast Castle
52 1,230 11:33 15:27 — ⛏ Fish Boom FC
48 1,118 9:45 — — ⚔ Archer Rush
45 1,051 12:38 — —
39 912 11:05 — — ⚔ Skirms into Archers
35 831 9:51 21:48 — ⚔ M@A into Scouts
34 796 9:22 21:59 — ⚔ Scout Rush
23 532 11:12 16:09 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,075 6,096 3,275 100 14,546 15,210
5,625 4,170 1,030 1,480 12,305 12,591
5,805 3,753 1,335 0 10,893 11,448
3,965 4,282 1,945 0 10,192 11,652
4,940 3,740 625 100 9,405 10,123
3,900 3,341 505 125 7,871 8,811
4,015 2,590 700 125 7,430 8,764
2,850 2,150 50 125 5,175 6,196
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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