AoeStats
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Nomad

509379480Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 40m 46s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Varangians · Spain
1606
+10
🇶🇦 Varangians · Qatar
1502
+14
🇫🇮 Italians · Finland
1481
+13
🇦🇷 Mongols · Argentina
1464
-13
🇦🇷 Varangians · Argentina
1462
-13
🇦🇷 Danes · Argentina
1424
-11
Player eAPM Actions Feudal Castle Imperial Opening
47 1,935 12:05 15:45 37:55 ⛏ Fish Boom FC
38 1,556 12:03 19:27 37:56 ⚔ Fish Boom into Archers
33 1,360 13:42 17:27 — ⛏ Fish Boom FC
32 1,304 12:58 16:52 — ⛏ Fish Boom FC
30 1,232 13:37 19:13 25:32 ⛏ Fish Boom FC into Fast Imp
26 1,057 11:59 19:11 32:37 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,910 14,578 7,180 2,425 42,093 46,450
15,820 13,772 5,775 2,025 37,392 41,443
10,150 13,127 6,915 2,960 33,152 35,519
10,975 11,399 4,720 1,750 28,844 29,267
8,250 11,846 4,485 1,515 26,096 26,678
5,175 5,203 790 1,075 12,243 12,071
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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