AoeStats
← uli2099

MegaRandom

510048616Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 3m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1295
+13
🇮🇹 Italians · Italy
1239
+16
🇺🇸 Vikings · United States
1163
+19
1298
-19
🇭🇰 Varangians · Hong Kong SAR China
1206
-15
🇨🇳 Saxons · China
1184
-14
Player eAPM Actions Feudal Castle Imperial Opening
90 277 — — —
65 200 — — —
63 193 — — —
43 133 — — —
41 126 — — —
35 108 — — —

Resources

Player Food Wood Gold Stone Spent Collected
550 100 0 0 650 461
500 125 0 0 625 532
300 150 0 0 450 207
300 100 0 0 400 271
250 125 0 0 375 326
200 100 50 0 350 218
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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