AoeStats
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Arabia

510169689Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 30m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Wei · France
1374
+16
🇫🇷 Saxons · France
1309
+18
🇪🇸 Persians · Spain
1391
-18
🇪🇸 Maya · Spain
1331
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 1,626 9:43 24:21 — ⚔ M@A into Archers into Skirms
49 1,494 8:37 22:15 — ⚔ Scout Rush
45 1,381 9:17 25:11 — ⚔ Archer Rush
44 1,354 9:49 23:10 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,075 5,857 2,315 100 17,347 18,060
8,930 5,482 2,230 200 16,842 17,826
7,030 5,973 2,845 100 15,948 17,569
5,975 5,624 2,190 200 13,989 15,499
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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