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African Clearing

510532195Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 51m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Franks · Taiwan
1080
+16
🇨🇳 Varangians · China
1070
+16
🇨🇳 Hindustanis · China
1067
+16
🇹🇼 Spanish · Taiwan
1040
+19
🇹🇼 Danes · Taiwan
1096
-17
🇬🇷 Huns · Greece
1078
-17
1069
-16
🇬🇷 Goths · Greece
1031
-15
Player eAPM Actions Feudal Castle Imperial Opening
59 3,045 12:34 26:44 40:15 ⚔ Archer Rush
38 1,941 15:06 23:27 41:37 ⛏ Fast Castle
38 1,955 14:42 18:42 35:53 ⛏ Fast Castle
30 1,531 14:13 17:45 37:46 ⛏ Fish Boom FC
24 1,244 18:36 27:41 51:08 ⚔ Towers FC
24 1,239 14:49 18:39 — ⛏ Fish Boom FC
17 898 17:09 24:18 42:20 ⛏ Fast Castle
13 670 14:33 20:40 — ⚔ Drush into Towers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
29,045 13,086 19,410 2,235 63,776 71,042
23,290 12,432 11,485 1,860 49,067 51,239
19,530 12,230 9,100 3,110 43,970 57,983
18,880 10,939 8,695 4,400 42,914 45,659
19,310 15,241 3,735 950 39,236 48,883
9,630 14,230 5,815 1,500 31,175 35,017
11,795 11,420 1,370 1,735 26,320 30,515
3,290 2,081 480 1,125 6,976 6,448
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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