AoeStats
← Negro Raymundo

Nomad

508586169Analyzed
3v3 RM · 11d ago on Sep 23, 2026· 48m 36s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Mongols · Colombia
1788
+7
🇨🇴 Vietnamese · Colombia
1746
+9
🇨🇴 Spanish · Colombia
1687
+11
🇦🇷 Saxons · Argentina
1586
-9
🇳🇿 Italians · New Zealand
1570
-9
🇦🇷 Varangians · Argentina
1564
-9
Player eAPM Actions Feudal Castle Imperial Opening
59 2,888 13:29 17:12 43:45 ⛏ Fish Boom FC
56 2,723 13:20 16:56 36:45 ⛏ Fish Boom FC
54 2,623 12:23 25:00 38:25 ⛏ Fish Boom into Galleys FC
50 2,421 14:43 18:27 — ⛏ Fish Boom FC
35 1,696 13:56 17:36 36:50 ⛏ Fish Boom FC
20 974 13:03 21:46 44:18 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
19,425 11,449 11,880 2,350 45,104 45,955
14,975 17,310 5,870 3,400 41,555 42,673
13,300 18,795 7,355 950 40,400 44,270
14,225 14,165 6,185 5,060 39,635 38,908
11,225 12,282 4,260 2,625 30,392 32,112
9,600 9,376 945 3,000 22,921 23,753
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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