AoeStats
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Arabia

509160315Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 55m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
896
+15
🇭🇺 Romans · Hungary
857
+16
🇧🇷 Varangians · Brazil
841
+17
🇦🇷 Georgians · Argentina
815
+18
🇩🇰 Danes · Denmark
883
-17
🇩🇰 Danes · Denmark
874
-17
🇩🇰 Danes · Denmark
845
-16
🇩🇰 Danes · Denmark
840
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 1,444 11:03 24:58 45:11
21 1,193 11:52 21:14 38:11
18 979 11:14 27:58 44:02 ⚔ Scout Rush
17 926 11:41 15:54 33:07 ⛏ Fast Castle
16 885 14:36 21:22 — ⚔ FC into Archers
14 789 12:53 23:04 40:15 ⚔ M@A into Skirms
13 721 11:46 24:00 35:55 ⚔ Drush
10 577 13:40 30:20 50:14 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,745 20,664 14,995 3,160 63,564 75,600
25,060 7,528 12,925 1,380 46,893 51,832
12,850 17,329 6,665 2,255 39,099 44,463
14,070 12,775 9,570 1,525 37,940 47,654
12,840 14,105 9,470 1,000 37,415 45,721
16,945 5,636 11,295 1,400 35,276 40,041
13,955 10,070 4,480 2,070 30,575 38,310
13,625 7,805 4,120 2,250 27,800 30,043
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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