AoeStats
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Nomad

509618090Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 36m 36s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇪 Danes · Estonia
1333
+11
🇬🇧 Armenians · United Kingdom
1122
+19
🇮🇪 Varangians · Ireland
1115
+19
🇭🇰 Koreans · Hong Kong SAR China
1090
+21
🇮🇳 Romans · India
1214
-18
🇭🇰 Danes · Hong Kong SAR China
1206
-18
🇭🇰 Mongols · Hong Kong SAR China
1191
-17
🇲🇹 Huns · Malta
1176
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 1,339 14:10 18:08 — ⛏ Fish Boom FC
33 1,194 15:18 20:12 — ⛏ Fish Boom FC
32 1,175 18:02 30:54 — ⚔ Fish Boom into Scouts
30 1,084 13:39 32:28 — ⚔ Fish Boom into M@A into Archers
28 1,015 13:12 17:30 — ⛏ Fish Boom FC
17 631 15:36 28:54 — ⚔ Fish Boom into M@A
16 583 14:41 21:30 — ⛏ Fast Castle
10 375 15:23 19:46 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
10,280 15,983 4,420 1,920 32,603 35,186
8,530 9,990 1,995 1,065 21,580 24,111
7,825 7,848 3,365 1,530 20,568 20,936
7,890 4,660 2,880 1,600 17,030 18,068
8,500 6,225 1,055 900 16,680 17,635
3,850 3,456 1,840 125 9,271 9,955
3,960 2,950 1,160 100 8,170 7,940
3,500 3,590 600 225 7,915 8,751
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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