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Arena

510456375Analyzed
4v4 RM · 4h ago on Oct 1, 2026· 32m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1392
+15
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1382
+15
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1358
+16
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1285
+19
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1389
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1364
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🇸🇬 Mongols · Singapore
1357
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🇨🇳 Malay · China
1344
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 1,459 9:47 13:41 27:22 ⛏ Fast Castle
34 1,099 10:17 14:04 28:25 ⛏ Fast Castle
31 1,024 8:49 25:23 —
31 1,020 10:25 16:07 28:17 ⛏ Fast Castle
30 981 9:44 27:01 —
30 983 10:48 14:21 23:39 ⛏ Fast Castle
22 713 10:44 14:55 — ⛏ Fast Castle
19 605 8:04 — — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,200 9,625 5,805 2,150 35,780 37,792
14,975 8,535 5,300 850 29,660 31,209
12,975 13,840 2,370 100 29,285 29,771
9,450 6,270 4,290 1,615 21,625 23,080
7,525 4,265 3,175 1,400 16,365 16,944
8,160 5,395 1,310 875 15,740 16,150
5,755 5,490 1,805 360 13,410 14,715
2,400 980 50 375 3,805 4,308
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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