AoeStats
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Arena

508941082Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 49m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Varangians · Türkiye
1538
+10
🇹🇷 Koreans · Türkiye
1419
+15
🇹🇷 Danes · Türkiye
1403
+16
🇹🇷 Italians · Türkiye
1273
+21
🇲🇽 Mongols · Mexico
1432
-17
🇨🇦 Sicilians · Canada
1401
-16
🇺🇸 Khmer · United States
1378
-15
🇹🇷 Mongols · Türkiye
1372
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 2,762 10:14 14:26 29:56 ⛏ Fast Castle
50 2,471 10:19 14:17 29:19 ⛏ Fast Castle
47 2,310 10:33 14:58 26:22 ⛏ Fast Castle
45 2,223 10:26 14:03 30:39 ⛏ Fast Castle
36 1,774 10:58 14:52 — ⛏ Fast Castle
35 1,735 10:44 14:31 28:41 ⛏ Fast Castle
23 1,153 12:03 15:14 35:26 ⛏ Fast Castle
21 1,050 11:05 15:09 29:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,700 27,285 23,450 2,900 93,335 111,325
47,900 16,275 26,875 2,260 93,310 104,147
32,905 29,470 17,600 5,950 85,925 92,341
19,695 29,818 11,110 4,575 65,198 75,517
26,570 19,810 14,235 3,550 64,165 76,027
25,320 22,080 11,325 2,080 60,805 67,000
17,380 26,793 4,165 1,385 49,723 49,994
18,110 15,725 7,415 1,155 42,405 44,626
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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