AoeStats
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Arena

509996134Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 18m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
996
+15
🇺🇸 Saxons · United States
968
+16
🇧🇷 Varangians · Brazil
982
-16
🇧🇷 Cumans · Brazil
956
-15
Compared against 544,430 analysed team-game players on Arena.
ScottWardo B
Feudal Age 10:46 vs 10:55
top 42%
Castle Age 16:17 vs 16:03
btm 46%
Imperial Age — vs 32:17
btm 0%
eAPM 31 vs 27
top 41%
First military 15:21 vs 18:52
top 17%
▼ Loom after the Feudal click (15:52) — usually safest before it
▲ Early military at 15:21 (Militia) — earlier than 83% of analysed players on Arena
▲ Town centers almost never idle — 7s across the first 16:17
猫咪先生 C
Feudal Age 11:35 vs 10:55
btm 26%
Castle Age — vs 16:03
btm 0%
Imperial Age — vs 32:17
btm 0%
eAPM 30 vs 27
top 42%
First military 12:07 vs 18:52
top 4%
▼ Loom after the Feudal click (12:31) — usually safest before it
▲ Early military at 12:07 (Militia) — earlier than 96% of analysed players on Arena
NannoD A
Feudal Age 9:17 vs 10:55
top 5%
Castle Age — vs 16:03
btm 0%
Imperial Age — vs 32:17
btm 0%
eAPM 26 vs 27
btm 47%
First military 10:49 vs 18:52
top 2%
▲ Fast Feudal Age at 9:17 — faster than 95% of analysed players on Arena
▼ Loom after the Feudal click (8:26) — usually safest before it
▲ Early military at 10:49 (Battering Ram) — earlier than 98% of analysed players on Arena
▼ Town centers idle 4:23 of the first 18:38 — keep villagers queued
vitor_age2 B
Feudal Age 10:22 vs 10:55
top 25%
Castle Age 15:04 vs 16:03
top 29%
Imperial Age — vs 32:17
btm 0%
eAPM 12 vs 27
btm 6%
▲ Fast Feudal Age at 10:22 — faster than 75% of analysed players on Arena
▲ Fast Castle Age at 15:04 — faster than 71% of analysed players on Arena
▼ Low eAPM (12) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▲ Town centers almost never idle — 2s across the first 15:04
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