AoeStats
← Mithridates VI.

Oasis

509743403Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 57m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Aztecs · Germany
879
+16
🇩🇪 Gurjaras · Germany
877
+16
🇩🇪 Danes · Germany
843
+18
🇩🇪 Persians · Germany
820
+19
🇺🇸 Poles · United States
1033
-74
🇲🇽 Wei · Mexico
896
-18
🇰🇿 Saxons · Kazakhstan
890
-18
🇹🇷 Franks · Türkiye
723
-11
Player eAPM Actions Feudal Castle Imperial Opening
57 3,304 11:00 16:00 32:52 ⛏ Fast Castle
35 2,027 15:00 24:04 30:44 ◆ FC into Fast Imp
31 1,785 11:24 17:44 37:28 ⛏ Fast Castle
30 1,727 11:37 18:52 27:46 ⛏ Fast Castle
24 1,407 10:55 20:41 38:26 ⚔ Scout Rush
20 1,159 10:34 22:55 35:58 ⛏ Fast Castle
19 1,074 12:31 24:03 — ⚔ Scout Rush
16 928 10:20 21:43 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,070 21,735 24,150 4,400 77,355 89,397
27,010 17,955 21,375 1,650 67,990 79,853
19,445 26,020 15,820 5,275 66,560 72,915
19,485 10,799 13,475 2,900 46,659 51,904
16,920 10,339 7,110 2,250 36,619 42,639
18,640 6,210 6,255 2,280 33,385 42,625
12,015 8,190 5,210 1,215 26,630 28,023
11,340 9,309 1,450 1,185 23,284 27,210
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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