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Lombardia

509915287Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 50m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Saxons · Switzerland
870
+15
🇨🇭 Danes · Switzerland
853
+15
🇷🇺 Slavs · Russia
846
-15
🇷🇺 Bohemians · Russia
846
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 1,502 11:00 16:09 40:46 ⚔ Archer Rush
23 1,154 9:53 20:12 41:42 ⚔ Scout Rush
18 918 12:47 18:47 — ⛏ Fast Castle
14 692 10:49 18:17 43:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,880 26,117 10,900 3,115 58,012 78,297
21,420 13,469 6,770 1,700 43,359 49,753
16,800 7,242 6,940 950 31,932 37,213
10,450 14,110 3,495 1,300 29,355 31,286
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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