AoeStats
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Arena

509961591Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 24m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Saxons · United Kingdom
1297
+17
🇬🇧 Sicilians · United Kingdom
1237
+19
🇩🇪 Varangians · Germany
1319
-18
🇩🇪 Koreans · Germany
1309
-18
Player eAPM Actions Feudal Castle Imperial Opening
43 1,057 11:03 — —
36 892 — — —
32 776 10:58 16:01 — ⛏ Fast Castle
20 490 8:27 — — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
2,850 2,225 750 1,950 7,775 7,692
2,850 2,375 100 1,665 6,990 8,059
2,450 1,860 50 350 4,710 5,214
2,150 1,475 50 300 3,975 4,089
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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