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Fortress

509203490Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 63m 23s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Malay · Taiwan
828
+15
🇺🇸 Burgundians · United States
779
+17
🇲🇽 Cumans · Mexico
727
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🇨🇱 Khmer · Chile
722
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🇩🇪 Danes · Germany
835
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🇩🇪 Turks · Germany
832
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🇩🇪 Italians · Germany
818
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🇩🇪 Saracens · Germany
691
-13
Player eAPM Actions Feudal Castle Imperial Opening
25 1,567 7:19 15:48 25:58 ⛏ Fast Castle
20 1,286 14:02 31:03 50:56 ⚔ M@A Rush
18 1,158 9:00 13:40 29:41 ⛏ Fast Castle
17 1,097 9:49 15:08 20:57 ⚔ FC into Scouts into Fast Imp
14 858 11:25 15:15 31:13 ⛏ Fast Castle
13 799 7:46 13:13 34:23 ⛏ Fast Castle
13 828 7:27 14:54 33:35 ⛏ Fast Castle
13 814 10:04 21:12 33:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,010 30,330 21,720 3,030 107,090 118,132
34,810 20,400 18,015 3,395 76,620 96,607
23,795 26,960 15,880 1,015 67,650 83,624
22,230 21,785 20,455 1,880 66,350 78,461
27,810 16,640 10,970 3,620 59,040 68,637
28,160 12,675 11,210 3,135 55,180 55,328
24,575 15,210 7,945 4,775 52,505 55,473
23,640 7,745 16,695 795 48,875 64,093
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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