AoeStats
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Arabia

510155326Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 92m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Saxons · Belgium
944
+16
🇧🇪 Danes · Belgium
898
+17
🇹🇷 Teutons · Türkiye
941
-49
🇹🇷 Franks · Türkiye
928
-42
Player eAPM Actions Feudal Castle Imperial Opening
33 3,021 10:19 24:00 48:34 ⚔ Archer Rush
24 2,227 10:31 18:57 42:45 ⛏ Fast Castle
18 1,628 11:29 21:14 55:19 ⛏ Fast Castle
15 1,349 12:02 28:28 69:15

Resources

Player Food Wood Gold Stone Spent Collected
36,585 23,414 18,480 3,700 82,179 146,456
27,000 7,688 21,970 5,170 61,828 62,786
27,340 15,994 9,425 2,995 55,754 70,727
13,790 6,906 9,270 3,670 33,636 33,177
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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