AoeStats
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Arena

508666641Analyzed
2v2 RM · 8d ago on Sep 23, 2026· 59m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Burgundians · Argentina
1364
+20
1281
+23
🇨🇭 Danes · Switzerland
1456
-22
🇨🇭 Varangians · Switzerland
1432
-21
Player eAPM Actions Feudal Castle Imperial Opening
52 3,068 11:09 15:21 29:23 ⛏ Fast Castle
45 2,639 10:39 14:46 29:00 ⛏ Fast Castle
35 2,060 10:49 14:12 30:03 ⛏ Fast Castle
32 1,874 11:32 15:50 29:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,195 21,795 25,115 5,005 99,110 108,338
44,190 22,430 25,625 2,750 94,995 103,036
33,265 18,425 21,860 3,880 77,430 88,939
38,225 18,911 15,380 2,545 75,061 88,214
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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