AoeStats
← [PSCH] R!ce

Nomad

508659576Analyzed
2v2 RM · 9d ago on Sep 23, 2026· 49m 36s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Danes · Germany
1416
+18
🇩🇪 Berbers · Germany
1378
+20
🇨🇭 Danes · Switzerland
1475
-19
🇨🇭 Saxons · Switzerland
1451
-19
Player eAPM Actions Feudal Castle Imperial Opening
51 2,540 12:44 20:30 42:23 ⚔ Fish Boom into Towers FC
42 2,069 13:30 17:19 45:36 ⛏ Fish Boom FC
38 1,865 12:39 17:56 42:11 ⛏ Fish Boom FC
31 1,523 12:52 17:24 44:09 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,310 18,010 8,685 2,850 47,855 49,475
18,140 13,918 8,080 3,005 43,143 46,545
15,475 13,146 9,265 2,555 40,441 43,213
15,510 10,925 5,010 3,115 34,560 34,938
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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