AoeStats
← Baladin

Black Forest

509639556Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 51m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Saxons · Netherlands
1351
+14
🇫🇷 Dravidians · France
1302
+16
🇨🇳 Italians · China
1302
+16
🇹🇼 Saracens · Taiwan
1296
+16
🇬🇧 Danes · United Kingdom
1346
-17
🇬🇧 Franks · United Kingdom
1303
-16
🇬🇧 Spanish · United Kingdom
1288
-15
🇮🇳 Khmer · India
1262
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 2,114 13:22 17:27 40:12 ⛏ Fast Castle
39 1,990 10:35 15:48 24:48 ⛏ Fast Castle
36 1,834 12:10 16:58 46:37 ⛏ Fast Castle
33 1,676 11:38 15:38 29:20 ⛏ Fish Boom FC
32 1,663 13:12 17:49 39:11 ⛏ Fish Boom FC
29 1,517 12:31 18:33 42:20 ⛏ Fast Castle
28 1,431 12:41 17:06 30:36 ⛏ FC into Fish Boom
24 1,228 13:13 18:23 30:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,530 60,060 30,255 1,585 120,430 122,399
29,460 33,465 28,445 2,195 93,565 103,644
30,050 25,485 31,055 4,240 90,830 105,476
31,220 19,075 25,060 1,305 76,660 83,849
10,775 25,602 14,695 3,700 54,772 67,383
23,215 17,053 12,440 1,620 54,328 63,243
19,455 19,786 10,830 2,715 52,786 56,435
17,375 9,995 8,395 2,250 38,015 43,115
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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