AoeStats
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Arena

508673144Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 49m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Gurjaras · India
1094
+16
🇨🇳 Khmer · China
1038
+18
🇨🇿 Romans · Czechia
1013
+19
🇳🇱 Danes · Netherlands
987
+20
🇹🇼 Varangians · Taiwan
1250
-24
🇹🇼 Byzantines · Taiwan
1086
-18
🇹🇼 Spanish · Taiwan
1035
-16
🇹🇼 Italians · Taiwan
993
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 1,481 11:17 15:44 34:55 ⛏ Fast Castle
30 1,471 12:00 16:14 27:06 ⛏ Fast Castle
30 1,500 11:22 16:15 31:46 ⛏ Fast Castle
29 1,468 10:47 14:34 28:46 ⛏ Fast Castle
29 1,448 11:05 19:05 30:44 ⛏ Fast Castle
23 1,158 10:29 14:39 30:13 ⛏ Fast Castle
20 1,016 10:34 18:02 33:20 ⚔ Skirmisher Rush
17 841 13:40 18:32 30:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,785 23,880 21,270 4,300 92,235 97,695
43,195 11,615 23,320 1,700 79,830 84,771
24,905 24,680 18,545 2,935 71,065 77,059
33,230 14,120 13,965 5,500 66,815 70,431
32,275 13,495 16,660 1,760 64,190 66,431
29,450 14,750 16,475 2,150 62,825 69,413
17,840 22,990 5,970 2,375 49,175 51,119
15,765 19,590 7,845 2,290 45,490 57,176
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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