AoeStats
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Nomad

509971500Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 61m 39s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Berbers · Peru
1459
+11
🇦🇷 Japanese · Argentina
1389
+13
🇬🇧 Varangians · United Kingdom
1362
+14
🇨🇦 Danes · Canada
1243
+18
🇨🇱 Varangians · Chile
1352
-15
🇨🇱 Vietnamese · Chile
1347
-15
🇨🇱 Dravidians · Chile
1328
-14
🇨🇱 Italians · Chile
1275
-12
Player eAPM Actions Feudal Castle Imperial Opening
52 3,231 14:43 18:42 39:42 ⛏ Fish Boom FC
51 3,148 13:10 17:40 33:09 ⛏ Fish Boom FC into Galleys
50 3,066 13:45 18:05 36:44 ⛏ Fish Boom FC
47 2,925 11:33 20:56 44:51 ⛏ Fish Boom FC
44 2,728 14:33 18:53 41:17 ⛏ Fish Boom FC
42 2,618 14:11 18:17 35:42 ⛏ Fish Boom FC
35 2,142 13:06 17:41 35:25 ⛏ Fish Boom FC
34 2,083 14:13 21:06 50:19 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
33,260 36,837 16,160 5,050 91,307 93,918
29,000 35,805 16,200 9,630 90,635 93,833
35,195 16,495 19,470 5,250 76,410 77,787
23,525 35,635 10,780 3,675 73,615 81,556
18,010 25,110 20,000 7,100 70,220 85,792
18,245 26,309 11,490 2,035 58,079 61,948
21,705 18,474 9,345 4,875 54,399 54,938
12,920 22,634 12,385 5,510 53,449 55,637
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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