MegaRandom
510166471Analyzed4v4 RM
·
2d ago on Sep 29, 2026·
24m 20s·
8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 148,878 analysed team-game players on MegaRandom.
yamir0000
C
Feudal Age
13:00
vs 11:14
btm 18%
Castle Age
18:37
vs 20:18
top 35%
Imperial Age
—
vs 37:21
btm 0%
eAPM
16
vs 28
btm 19%
First military
19:49
vs 14:32
btm 21%
▼
Slow Feudal Age at 13:00 — slower than 82% of analysed players on MegaRandom
▼
Low eAPM (16) — busier hands win idle time back
▲
Town centers almost never idle — 21s across the first 18:37
Gods ;*
D
Feudal Age
13:45
vs 11:14
btm 11%
Castle Age
—
vs 20:18
btm 0%
Imperial Age
—
vs 37:21
btm 0%
eAPM
10
vs 28
btm 6%
First military
20:17
vs 14:32
btm 19%
▼
Slow Feudal Age at 13:45 — slower than 89% of analysed players on MegaRandom
▼
Low eAPM (10) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 16:55 of the first 24:20 — keep villagers queued
vince
D
Feudal Age
14:13
vs 11:14
btm 8%
Castle Age
21:32
vs 20:18
btm 39%
Imperial Age
—
vs 37:21
btm 0%
eAPM
15
vs 28
btm 16%
First military
14:33
vs 14:32
top 50%
▼
Slow Feudal Age at 14:13 — slower than 92% of analysed players on MegaRandom
▼
Low eAPM (15) — busier hands win idle time back
Toxic
C
Feudal Age
12:28
vs 11:14
btm 24%
Castle Age
19:02
vs 20:18
top 39%
Imperial Age
—
vs 37:21
btm 0%
eAPM
19
vs 28
btm 27%
First military
18:51
vs 14:32
btm 25%
▼
Slow Feudal Age at 12:28 — slower than 76% of analysed players on MegaRandom
▼
Loom never researched — one lost villager costs more
David Ygra
D
Feudal Age
12:13
vs 11:14
btm 28%
Castle Age
—
vs 20:18
btm 0%
Imperial Age
—
vs 37:21
btm 0%
eAPM
10
vs 28
btm 6%
First military
12:01
vs 14:32
top 30%
▼
Low eAPM (10) — busier hands win idle time back
▼
Town centers idle 5:31 of the first 24:20 — keep villagers queued
Bzurker
C
Feudal Age
12:46
vs 11:14
btm 20%
Castle Age
18:51
vs 20:18
top 37%
Imperial Age
—
vs 37:21
btm 0%
eAPM
17
vs 28
btm 22%
First military
19:04
vs 14:32
btm 24%
▼
Slow Feudal Age at 12:46 — slower than 80% of analysed players on MegaRandom
▼
Low eAPM (17) — busier hands win idle time back
▲
Town centers almost never idle — 9s across the first 18:51
Pepernoot
B
Feudal Age
11:08
vs 11:14
top 47%
Castle Age
18:46
vs 20:18
top 36%
Imperial Age
—
vs 37:21
btm 0%
eAPM
23
vs 28
btm 37%
First military
14:04
vs 14:32
top 47%
▲
Town centers almost never idle — 11s across the first 18:45
Lautenaius Maximus
C
Feudal Age
11:45
vs 11:14
btm 38%
Castle Age
24:00
vs 20:18
btm 20%
Imperial Age
—
vs 37:21
btm 0%
eAPM
39
vs 28
top 27%
First military
14:05
vs 14:32
top 47%
▼
Slow Castle Age at 24:00 — slower than 80% of analysed players on MegaRandom
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 5:39 of the first 24:00 — keep villagers queued