AoeStats
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MegaRandom

510166471Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 24m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Danes · Netherlands
933
+11
🇳🇱 Armenians · Netherlands
920
+12
🇩🇪 Aztecs · Germany
797
+17
🇧🇷 Byzantines · Brazil
674
+21
🇦🇷 Goths · Argentina
848
-17
🇵🇷 Persians · Puerto Rico
837
-16
🇩🇪 Mongols · Germany
792
-14
🇧🇷 Jurchens · Brazil
792
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 951 11:45 24:00 — ⚔ Archer Rush
23 571 11:08 18:46 —
19 454 12:28 19:02 — ⛏ Fast Castle
17 405 12:46 18:51 — ⛏ Fast Castle
16 400 13:00 18:37 — ⛏ Fast Castle
15 364 14:13 21:32 — ⚔ Archer Rush
10 244 13:45 — — ⚔ Archer Rush
10 249 12:13 — — ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
5,350 2,965 1,250 850 10,415 11,393
5,700 2,704 975 100 9,479 10,344
4,800 3,075 1,080 0 8,955 9,909
4,785 2,017 755 870 8,427 9,776
4,850 2,400 825 125 8,200 8,590
3,475 2,485 655 0 6,615 8,381
3,535 1,980 435 475 6,425 6,497
1,775 2,303 290 225 4,593 5,425
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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