AoeStats
← [KMNB] Bandeira

Lombardia

509931977Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 66m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Saxons · Netherlands
1892
+4
🇷🇴 Japanese · Romania
1532
+14
🇳🇱 Danes · Netherlands
1493
+16
🇧🇷 Magyars · Brazil
1568
-14
🇧🇷 Ethiopians · Brazil
1518
-11
🇧🇷 Italians · Brazil
1481
-9
Player eAPM Actions Feudal Castle Imperial Opening
64 4,210 10:03 23:45 37:02 ⚔ Scout Rush
48 3,179 10:56 14:41 37:20 ⛏ Fast Castle
48 3,197 10:29 15:17 33:05 ⚔ Drush FC
44 2,906 9:40 23:19 38:18 ⚔ Archer Rush
39 2,617 8:24 22:28 34:58 ⚔ Archer Rush
33 2,168 9:21 21:30 35:11 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
49,675 62,022 33,420 3,015 148,132 149,364
42,255 47,415 30,110 8,125 127,905 133,521
61,990 21,749 26,125 1,360 111,224 114,023
35,910 31,431 20,840 4,435 92,616 109,844
35,515 39,022 10,245 6,545 91,327 93,674
29,745 24,485 24,830 3,410 82,470 104,641
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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