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← [KMNB] Bandeira

Lombardia

509921417Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 70m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1698
+9
🇪🇸 Danes · Spain
1672
+10
🇬🇧 Varangians · United Kingdom
1559
+15
🇧🇷 Magyars · Brazil
1581
-13
🇧🇷 Saracens · Brazil
1529
-11
🇧🇷 Italians · Brazil
1491
-10
Player eAPM Actions Feudal Castle Imperial Opening
68 4,795 9:48 20:48 38:31 ⚔ Scout Rush
56 3,940 11:42 21:01 42:22
49 3,433 9:26 23:09 39:08 ⚔ Archer Rush
47 3,342 10:35 14:46 41:32 ⛏ Fast Castle
42 2,954 10:02 17:09 39:12 ⛏ Fast Castle
33 2,299 9:06 22:26 35:55 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
54,315 20,195 43,145 4,885 122,540 128,238
24,325 50,390 33,020 3,600 111,335 118,427
61,405 21,061 18,525 8,740 109,731 119,152
54,515 22,947 16,265 3,455 97,182 103,150
27,720 34,514 26,055 2,650 90,939 112,229
30,400 30,860 19,495 4,645 85,400 102,999
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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