AoeStats
← [KMNB] Bandeira

Lombardia

508658970Analyzed
2v2 RM · 9d ago on Sep 23, 2026· 49m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Varangians · Brazil
1616
+20
🇧🇷 Magyars · Brazil
1586
+21
🇬🇧 Danes · United Kingdom
1764
-24
🇬🇧 Varangians · United Kingdom
1625
-17
Player eAPM Actions Feudal Castle Imperial Opening
89 4,373 9:32 21:02 40:13 ⚔ Scout Rush
61 3,001 9:41 22:40 43:45 ⚔ Scout Rush
42 2,086 9:58 23:00 42:04 ⚔ M@A Rush
38 1,875 9:25 22:40 38:07 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,600 14,436 12,775 2,750 56,561 62,470
24,765 9,822 15,095 1,775 51,457 52,595
14,325 18,758 15,370 1,915 50,368 57,755
23,550 14,577 9,350 2,620 50,097 53,264
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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