AoeStats
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Pilgrims

508649348Analyzed
2v2 RM · 9d ago on Sep 23, 2026· 20m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Varangians · Netherlands
1623
+14
🇦🇷 Danes · Argentina
1588
+16
🇧🇷 Varangians · Brazil
1602
-16
🇧🇷 Magyars · Brazil
1567
-14
Player eAPM Actions Feudal Castle Imperial Opening
63 1,310 9:23 — — ⛏ Fish Boom into Fire Galleys into Galleys
45 944 10:48 15:02 — ⛏ Fish Boom FC
41 847 12:32 — — ⚔ M@A Rush
37 760 10:13 — — ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
3,575 8,033 1,925 160 13,693 13,471
3,250 5,365 1,230 100 9,945 10,662
3,740 4,763 340 850 9,693 9,438
4,000 1,931 530 375 6,836 7,421
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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