AoeStats
← [KMNB] Bandeira

Lombardia

508643356Analyzed
2v2 RM · 9d ago on Sep 23, 2026· 44m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Varangians · Netherlands
1609
+14
🇦🇷 Saxons · Argentina
1573
+15
🇧🇷 Persians · Brazil
1582
-15
🇧🇷 Italians · Brazil
1542
-14
Player eAPM Actions Feudal Castle Imperial Opening
57 2,561 9:23 23:08 39:04 ⚔ Scout Rush
52 2,316 9:06 19:06 38:10 ⚔ Scout Rush
44 1,955 11:37 16:02 31:44 ⛏ Fast Castle
32 1,440 9:16 22:20 35:37 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
35,295 15,755 16,405 1,420 68,875 72,948
18,545 25,644 11,780 4,280 60,249 71,140
16,550 14,719 9,065 2,450 42,784 48,752
19,690 9,085 10,070 740 39,585 40,151
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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