AoeStats
← [KMNB] Bandeira

Lombardia

508623773Analyzed
2v2 RM · 10d ago on Sep 23, 2026· 52m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Magyars · Brazil
1547
+21
🇧🇷 Italians · Brazil
1503
+23
🇬🇧 Varangians · United Kingdom
1665
-22
🇬🇧 Saxons · United Kingdom
1651
-22
Player eAPM Actions Feudal Castle Imperial Opening
83 4,369 9:31 26:40 49:58 ⚔ Scout Rush
63 3,330 9:31 24:02 43:27 ⚔ Scout Rush
49 2,583 11:50 16:05 37:58 ⛏ Fast Castle
39 2,030 9:15 21:54 34:03 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,080 13,215 22,975 2,000 69,270 72,828
19,515 20,139 15,500 3,430 58,584 75,238
18,360 19,194 12,935 3,230 53,719 62,381
16,120 14,926 3,645 810 35,501 36,083
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.