AoeStats
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MegaRandom

509750750Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 85m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1020
+14
🇺🇸 Saxons · United States
1018
+14
🇨🇦 Tatars · Canada
999
-16
🇺🇸 Burgundians · United States
937
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 2,862 10:57 21:19 34:52
25 2,128 9:47 21:35 35:23 ⚔ Scout Rush
25 2,138 9:22 16:06 28:50 ⛏ Fast Castle
24 2,067 14:51 24:13 65:16 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
61,775 73,789 52,140 8,385 196,089 210,293
55,080 39,975 33,625 4,450 133,130 140,593
35,930 22,262 29,780 4,100 92,072 100,577
39,570 23,700 17,030 3,130 83,430 90,609
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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