AoeStats
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Arena

509733589Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 42m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Ethiopians · Chile
1090
+16
🇨🇦 Turks · Canada
1009
+19
🇨🇦 Danes · Canada
1108
-19
🇨🇦 Malay · Canada
1048
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 1,860 9:30 13:50 30:55 ⛏ Fast Castle
42 1,782 10:29 14:20 — ⛏ Fast Castle
27 1,143 11:28 16:37 21:08 ◆ FC into Fast Imp
26 1,109 11:04 16:05 37:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,130 11,265 10,825 1,500 41,720 42,976
16,835 9,225 8,695 1,600 36,355 42,153
16,800 9,485 5,400 650 32,335 33,697
11,210 9,135 7,450 200 27,995 30,137
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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