AoeStats
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Arena

508923887Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 45m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Varangians · Mexico
1523
+15
🇺🇸 Danes · United States
1457
+18
🇭🇰 Khmer · Hong Kong SAR China
1429
+19
🇭🇺 Vietnamese · Hungary
1416
+20
🇦🇹 Danes · Austria
1522
-19
🇦🇹 Cumans · Austria
1522
-19
🇵🇹 Bohemians · Portugal
1517
-19
🇦🇹 Turks · Austria
1429
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 2,309 10:59 14:35 34:49 ⛏ Fast Castle
45 2,044 10:23 14:19 35:22 ⛏ Fast Castle
44 1,998 11:13 15:08 34:02 ⛏ Fast Castle
42 1,898 8:19 19:25 30:49 ⛏ Fast Castle
37 1,656 11:09 14:34 30:04 ⛏ Fast Castle
26 1,186 10:03 13:38 — ⛏ Fast Castle
25 1,140 10:21 14:35 33:08 ⛏ Fast Castle
16 708 12:33 16:55 21:06 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
40,645 21,430 22,375 1,180 85,630 89,570
27,960 16,740 14,935 2,800 62,435 69,587
23,935 15,395 12,310 2,990 54,630 63,024
16,525 17,855 11,155 2,300 47,835 59,761
14,240 12,940 9,215 815 37,210 43,435
15,345 8,060 4,125 1,065 28,595 33,144
12,525 9,005 5,495 200 27,225 33,132
4,955 4,043 985 1,405 11,388 12,424
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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