AoeStats
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Arena

508917897Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 36m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1549
+15
🇹🇷 Magyars · Türkiye
1519
+16
🇲🇽 Varangians · Mexico
1507
+16
🇹🇷 Sicilians · Türkiye
1485
+17
🇦🇹 Danes · Austria
1539
-17
🇦🇹 Cumans · Austria
1539
-17
🇵🇹 Bohemians · Portugal
1534
-17
🇦🇹 Turks · Austria
1442
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 2,022 11:13 15:00 32:48 ⛏ Fast Castle
48 1,771 10:55 14:39 31:47 ⛏ Fast Castle
46 1,681 8:44 19:47 31:57 ⛏ Fast Castle
38 1,375 9:46 14:29 31:30 ⛏ Fast Castle
37 1,345 10:17 15:49 — ⛏ Fast Castle
30 1,081 11:05 14:54 — ⛏ Fast Castle
26 945 10:39 15:28 — ⛏ Fast Castle
13 467 12:08 16:22 20:36 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
20,635 12,858 12,895 300 46,688 53,948
10,085 13,965 7,880 890 32,820 37,025
15,820 9,370 5,635 1,500 32,325 35,018
10,825 8,491 4,330 2,215 25,861 26,261
12,145 5,885 4,770 2,330 25,130 27,933
13,580 5,480 2,765 915 22,740 25,834
7,125 5,985 1,360 1,195 15,665 15,836
5,725 4,555 1,675 200 12,155 12,663
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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