AoeStats
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Nomad

509719524Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 53m 4s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Varangians · France
1131
+14
🇧🇪 Varangians · Belgium
1115
+14
🇲🇽 Franks · Mexico
1105
+15
🇫🇮 Persians · Finland
1060
+17
🇦🇷 Lithuanians · Argentina
1142
-18
🇩🇪 Byzantines · Germany
1062
-14
🇩🇪 Varangians · Germany
1060
-14
🇧🇾 Saxons · Belarus
1056
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,783 16:14 21:46 40:22 ⛏ Fish Boom FC
30 1,582 15:00 19:08 46:56 ⛏ Fish Boom FC
30 1,616 14:56 27:15 — ⚔ Fish Boom into Fire Galleys into Galleys FC into Scouts
28 1,464 14:27 21:10 37:25 ⛏ Fish Boom FC
24 1,292 13:42 17:52 41:20 ⛏ Fish Boom FC
24 1,250 17:44 23:27 42:40 ⛏ Fish Boom FC
21 1,099 15:43 20:26 45:22 ⛏ Fish Boom FC into Fire Galleys
17 892 11:54 19:39 29:57 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
30,650 14,050 14,380 3,650 62,730 67,687
23,990 11,710 11,515 2,250 49,465 60,689
23,010 12,278 8,970 3,000 47,258 53,136
22,650 13,710 6,515 1,900 44,775 49,346
17,670 13,365 10,935 1,700 43,670 47,493
12,585 11,578 6,040 3,085 33,288 37,558
10,525 11,961 2,820 3,435 28,741 36,343
9,125 8,165 2,935 1,925 22,150 24,335
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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