AoeStats
← Chiqui Magia

Oasis

508876664Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 5m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
1514
+19
🇦🇷 Magyars · Argentina
1493
+20
🇦🇷 Saracens · Argentina
1474
+21
🇦🇷 Hindustanis · Argentina
1456
+21
🇹🇷 Japanese · Türkiye
1599
-21
🇮🇹 Poles · Italy
1588
-21
🇳🇱 Saxons · Netherlands
1580
-20
🇨🇳 Varangians · China
1559
-19
Player eAPM Actions Feudal Castle Imperial Opening
55 279 — — —
50 253 — — —
41 210 — — —
36 181 — — —
17 86 — — —
3 14 — — —
3 17 — — —
0 1 — — —

Resources

Player Food Wood Gold Stone Spent Collected
950 125 0 0 1,075 1,100
850 125 0 0 975 967
850 125 0 0 975 1,044
600 225 0 0 825 768
300 0 50 0 350 331
0 50 0 0 50 0
0 0 0 0 0 100
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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