AoeStats
← mryendl2410

Baltic

510325750Analyzed
4v4 RM · 10h ago on Sep 30, 2026· 15m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malay · Argentina
1316
+13
🇧🇪 Koreans · Belgium
1277
+15
🇧🇪 Varangians · Belgium
1268
+15
🇹🇷 Dravidians · Türkiye
1240
+18
🇵🇱 Saxons · Poland
1305
-17
🇻🇳 Japanese · Vietnam
1303
-17
🇻🇳 Persians · Vietnam
1283
-16
🇦🇺 Varangians · Australia
1140
-11
Player eAPM Actions Feudal Castle Imperial Opening
52 802 10:25 — — ⛏ Fish Boom
48 744 9:49 — — ⚔ Galley Rush
47 736 11:12 — — ⛏ Fast Castle
38 597 11:45 — — ⛏ Fish Boom
34 534 10:54 15:33 — ⛏ Fish Boom FC
32 501 11:22 15:18 — ⛏ Fish Boom FC
23 358 12:52 — —
18 287 12:08 — — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
3,025 3,265 800 0 7,090 7,604
2,725 3,140 50 0 5,915 7,537
3,325 2,280 250 0 5,855 6,763
2,975 2,288 250 0 5,513 6,661
2,425 2,517 295 0 5,237 5,799
2,550 2,202 435 0 5,187 6,418
3,025 1,757 245 0 5,027 5,604
3,000 1,339 250 110 4,699 6,217
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.