AoeStats
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African Clearing

510314500Analyzed
4v4 RM · 6h ago on Sep 30, 2026· 43m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Koreans · Greece
1353
+15
🇹🇼 Varangians · Taiwan
1350
+15
🇻🇳 Spanish · Vietnam
1315
+17
🇻🇳 Malay · Vietnam
1292
+18
🇮🇩 Malay · Indonesia
1353
-17
🇨🇳 Varangians · China
1335
-16
🇯🇵 Koreans · Japan
1331
-16
🇹🇼 Danes · Taiwan
1323
-16
Player eAPM Actions Feudal Castle Imperial Opening
52 2,296 11:38 22:33 — ⛏ Fish Boom FC
38 1,681 13:28 25:34 — ⚔ Tower Rush
33 1,458 14:16 22:16 39:37 ⛏ Fish Boom FC
32 1,395 13:39 19:02 35:17 ⛏ Fast Castle
30 1,325 12:55 20:28 36:56
29 1,267 13:40 18:41 — ⛏ Fast Castle
22 947 14:03 17:53 37:34 ⛏ Fast Castle
19 821 14:02 18:04 41:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,100 20,821 7,730 3,560 42,211 44,714
14,555 12,264 8,265 3,650 38,734 42,364
15,350 9,540 6,275 3,500 34,665 42,090
14,265 8,370 3,480 2,250 28,365 31,266
13,465 10,993 910 2,650 28,018 29,782
10,025 10,020 3,440 3,155 26,640 30,266
7,415 6,154 1,495 3,165 18,229 18,095
7,075 5,273 1,120 955 14,423 14,974
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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