AoeStats
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Pilgrims

510075992Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 11m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Danes · Taiwan
1555
+13
🇹🇼 Varangians · Taiwan
1487
+16
🇨🇳 Mongols · China
1482
+16
🇻🇳 Vikings · Vietnam
1404
+18
🇫🇷 Varangians · France
1784
-27
🇮🇪 Malay · Ireland
1442
-14
🇨🇳 Lithuanians · China
1356
-11
🇻🇳 Maya · Vietnam
1351
-11
Player eAPM Actions Feudal Castle Imperial Opening
46 543 11:08 — — ⛏ Fish Boom
39 465 10:54 — — ⛏ Fish Boom
38 448 — — — ⛏ Fish Boom
28 333 11:34 — — ⛏ Fish Boom
26 304 — — — ⛏ Fish Boom
23 272 — — —
19 221 — — — ⛏ Fish Boom
8 94 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,750 3,375 50 100 5,275 4,853
1,800 2,835 50 100 4,785 5,340
1,500 2,493 50 100 4,143 4,557
1,475 2,200 50 100 3,825 4,165
600 950 0 100 1,650 1,374
550 775 50 100 1,475 1,171
300 875 0 100 1,275 1,148
0 0 0 0 0 1,512
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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