AoeStats
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Arena

509245247Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 54m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
1429
+15
🇻🇳 Goths · Vietnam
1424
+15
🇻🇳 Italians · Vietnam
1417
+15
🇳🇴 Khmer · Norway
1392
+16
🇨🇷 Goths · Costa Rica
1759
-28
🇨🇴 Bengalis · Colombia
1392
-15
🇦🇷 Danes · Argentina
1279
-11
🇪🇨 Varangians · Ecuador
1179
-7
Player eAPM Actions Feudal Castle Imperial Opening
53 2,921 10:47 16:11 39:10 ⚔ FC into Scouts
42 2,296 10:55 15:10 36:12 ⛏ Fast Castle
37 2,020 12:03 16:39 36:36 ⛏ Fast Castle
34 1,887 10:09 14:03 27:42 ⛏ Fast Castle
33 1,832 11:10 15:02 30:34 ⛏ Fast Castle
32 1,775 8:33 31:06 37:25 ⚔ Towers FC
28 1,533 11:07 14:26 33:07 ⛏ Fast Castle
17 917 10:24 26:00 41:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,610 25,865 26,485 2,350 110,310 124,926
45,185 35,198 25,840 3,050 109,273 119,131
40,655 20,400 14,425 1,500 76,980 106,123
31,715 21,930 14,855 1,050 69,550 91,351
20,105 23,225 13,140 5,635 62,105 73,661
26,675 16,465 11,680 2,350 57,170 60,507
26,335 16,828 9,120 4,005 56,288 74,539
16,255 13,504 5,250 705 35,714 44,438
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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