AoeStats
← mryendl2410

Black Forest

509091891Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 46m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Danes · Germany
1577
+11
🇹🇼 Spanish · Taiwan
1553
+12
🇭🇰 Celts · Hong Kong SAR China
1515
+13
🇨🇭 Britons · Switzerland
1497
+14
🇲🇽 Varangians · Mexico
1613
-20
🇻🇳 Ethiopians · Vietnam
1426
-11
🇨🇳 Georgians · China
1419
-11
🇻🇳 Lithuanians · Vietnam
1346
-8
Player eAPM Actions Feudal Castle Imperial Opening
58 2,655 11:25 15:16 29:43 ⛏ Fast Castle
42 1,941 11:28 15:33 29:04 ⛏ Fast Castle
39 1,798 10:53 14:35 27:46 ⛏ Fast Castle
36 1,650 11:02 17:22 35:45 ⛏ Fast Castle
36 1,661 13:19 24:58 35:52 ⚔ M@A FC
35 1,623 12:15 16:02 29:11 ⛏ Fast Castle
34 1,558 14:21 25:32 33:33 ⚔ Towers FC
32 1,495 10:09 14:17 30:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,555 23,400 22,900 3,610 79,465 82,560
29,080 21,880 16,665 4,040 71,665 75,766
23,050 28,470 13,060 965 65,545 78,041
33,680 12,850 15,770 1,800 64,100 70,142
15,475 20,901 12,005 4,310 52,691 67,863
21,300 10,673 9,685 2,365 44,023 45,737
14,875 15,929 9,650 2,160 42,614 47,049
16,950 14,317 9,910 750 41,927 45,891
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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