AoeStats
← mryendl2410

Lombardia

509078007Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 46m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
1435
+11
🇻🇳 Persians · Vietnam
1408
+12
🇨🇳 Celts · China
1295
+16
1239
+19
🇨🇳 Goths · China
1344
-16
🇨🇳 Saxons · China
1324
-15
🇧🇷 Danes · Brazil
1324
-15
🇨🇿 Malians · Czechia
1251
-12
Player eAPM Actions Feudal Castle Imperial Opening
60 2,768 9:19 22:37 32:05 ⚔ Scout Rush
52 2,380 9:08 15:47 32:41 ⛏ Fast Castle
44 2,015 10:31 20:21 35:57 ⛏ Fast Castle
39 1,783 10:24 14:28 27:52 ⛏ Fast Castle
32 1,469 10:12 19:56 35:38 ⚔ Scout Rush
26 1,186 11:39 15:49 31:57 ⛏ Fast Castle
23 1,083 11:34 15:10 29:04 ⛏ Fast Castle
18 813 12:24 16:57 31:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,660 15,182 20,440 360 68,642 71,678
26,300 12,989 17,115 1,500 57,904 69,922
18,300 27,831 10,700 1,050 57,881 77,262
26,825 15,320 7,550 970 50,665 55,177
20,995 18,516 6,210 3,135 48,856 52,584
20,810 16,172 6,225 3,760 46,967 57,005
16,595 13,896 8,660 3,045 42,196 46,365
10,820 4,891 4,330 1,500 21,541 24,844
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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