AoeStats
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Arena

509067186Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 52m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Varangians · New Zealand
1469
+12
🇦🇷 Khmer · Argentina
1454
+12
🇦🇺 Bengalis · Australia
1413
+14
🇳🇱 Byzantines · Netherlands
1325
+17
🇻🇳 Italians · Vietnam
1394
-16
🇻🇳 Lithuanians · Vietnam
1359
-13
🇭🇰 Huns · Hong Kong SAR China
1358
-13
🇨🇳 Danes · China
1358
-13
Player eAPM Actions Feudal Castle Imperial Opening
59 3,089 9:35 14:28 42:33 ⛏ Fast Castle
47 2,473 10:12 15:10 36:18 ⛏ Fast Castle
46 2,421 10:39 14:29 — ⛏ Fast Castle
34 1,788 10:48 13:51 28:07 ⛏ Fast Castle
30 1,570 11:58 15:48 27:47 ⛏ Fast Castle
29 1,539 10:50 15:37 30:23 ⛏ Fast Castle
21 1,103 11:27 15:59 22:14 ◆ FC into Fast Imp
21 1,093 11:27 16:10 21:11 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
37,830 15,915 19,700 3,620 77,065 83,848
32,175 14,125 15,925 1,885 64,110 65,655
15,595 21,406 17,200 1,830 56,031 59,332
16,680 17,790 15,935 1,635 52,040 56,884
22,310 14,930 9,020 1,625 47,885 50,029
26,930 10,005 6,250 3,415 46,600 47,271
13,765 8,000 6,765 1,600 30,130 37,891
10,080 6,242 2,440 2,365 21,127 21,116
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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