AoeStats
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Arena

509051447Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 45m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Italians · Vietnam
1364
+12
🇻🇳 Slavs · Vietnam
1318
+14
🇵🇱 Saxons · Poland
1271
+16
🇨🇳 Hindustanis · China
1253
+18
1322
-17
🇨🇳 Franks · China
1301
-16
🇭🇰 Wei · Hong Kong SAR China
1264
-14
1231
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 2,312 13:00 16:37 34:20 ⛏ Fast Castle
44 2,011 9:53 14:54 34:57 ⛏ Fast Castle
38 1,724 11:09 16:15 21:14 ◆ FC into Fast Imp
38 1,751 12:49 17:30 30:40 ⛏ Fast Castle
33 1,504 10:30 14:14 28:05 ⛏ Fast Castle
32 1,461 9:54 13:46 33:20 ⛏ Fast Castle
30 1,359 9:54 14:47 29:52 ⛏ Fast Castle
25 1,134 11:01 15:04 42:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,325 17,965 22,050 1,745 80,085 84,825
28,085 17,665 19,000 3,550 68,300 70,685
13,420 26,481 14,420 2,800 57,121 60,809
26,860 18,845 8,685 1,800 56,190 63,647
19,040 17,540 7,915 1,630 46,125 49,531
17,050 15,770 7,395 2,595 42,810 52,193
14,980 14,960 6,210 1,045 37,195 42,631
8,075 9,859 7,260 4,195 29,389 29,713
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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