AoeStats
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Fortress

508869155Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 14m 31s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
1218
+13
🇨🇳 Saracens · China
1209
+14
🇨🇳 Britons · China
1201
+14
🇭🇰 Khmer · Hong Kong SAR China
1150
+16
🇹🇼 Persians · Taiwan
1172
-15
🇺🇸 Malians · United States
1158
-14
🇧🇪 Saxons · Belgium
1149
-14
🇨🇳 Huns · China
1142
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 538 7:45 11:46 — ⛏ Fast Castle
30 442 8:33 12:33 — ⛏ Fast Castle
24 342 8:03 12:00 — ⛏ Fast Castle
18 263 8:09 12:12 — ⛏ Fast Castle
18 262 6:48 11:24 — ⛏ Fast Castle
16 228 10:45 — — ⛏ Fast Castle
10 149 8:12 12:22 — ⛏ Fast Castle
1 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,395 2,105 820 100 6,420 6,821
3,575 1,330 625 185 5,715 6,120
3,750 1,380 200 0 5,330 7,114
3,150 1,505 250 200 5,105 5,284
2,725 1,800 250 200 4,975 5,727
2,625 1,895 200 200 4,920 5,442
2,700 1,290 250 650 4,890 5,390
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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