AoeStats
← Generation Kill

Black Forest

509636957Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 86m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Goths · Taiwan
1250
+14
🇹🇼 Danes · Taiwan
1233
+15
🇨🇳 Teutons · China
1224
+15
🇨🇳 Portuguese · China
1210
+16
🇹🇷 Persians · Türkiye
1259
-17
🇳🇱 Malians · Netherlands
1204
-15
🇩🇪 Turks · Germany
1185
-14
🇸🇪 Varangians · Sweden
1184
-14
Player eAPM Actions Feudal Castle Imperial Opening
64 5,565 12:21 15:51 44:10 ⛏ Fast Castle
52 4,530 13:18 21:54 35:11 ⛏ Fish Boom FC
47 4,086 11:57 16:18 42:34 ⛏ Fast Castle
39 3,418 10:46 16:04 32:11 ⛏ Fish Boom FC
31 2,669 12:57 20:01 42:40 ⛏ Fish Boom FC
28 2,417 14:09 18:43 36:52 ⛏ Fast Castle
28 2,459 12:54 19:22 29:03 ⛏ Fish Boom FC
25 2,151 12:08 15:53 30:13 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
64,550 67,462 67,105 2,615 201,732 205,400
77,015 48,402 30,770 3,830 160,017 164,967
86,500 44,724 23,970 3,425 158,619 190,639
77,160 31,333 40,080 5,250 153,823 174,210
60,845 28,225 42,315 5,750 137,135 155,354
28,365 43,052 33,740 8,140 113,297 135,315
32,320 35,153 16,820 3,345 87,638 103,501
24,235 31,099 12,970 2,980 71,284 84,523
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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