AoeStats
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Arena

508542492Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 49m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Wei · Brazil
1444
+12
🇧🇷 Turks · Brazil
1439
+13
🇧🇷 Persians · Brazil
1395
+14
🇧🇷 Vikings · Brazil
1217
+22
🇭🇰 Celts · Hong Kong SAR China
1410
-17
🇨🇳 Mongols · China
1373
-16
🇲🇽 Danes · Mexico
1339
-15
🇺🇸 Varangians · United States
1306
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 2,370 10:43 14:45 22:32 ⛏ Fast Castle
41 2,063 11:45 15:39 34:27 ⛏ Fast Castle
38 1,897 10:25 14:42 28:30 ⛏ Fast Castle
32 1,610 9:18 13:57 28:55 ⛏ Fast Castle
32 1,594 10:59 14:35 26:07 ⛏ Fast Castle
21 1,060 10:08 14:05 28:16 ⛏ Fast Castle
21 1,054 10:20 17:27 33:17 ⛏ Fast Castle
19 944 11:11 15:30 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,615 21,560 19,410 3,550 83,135 93,601
33,990 18,390 17,200 4,225 73,805 82,877
31,310 15,845 19,385 3,000 69,540 82,609
26,555 25,415 11,620 1,500 65,090 70,862
18,055 21,524 7,925 1,835 49,339 53,284
20,280 13,214 13,975 300 47,769 51,174
11,745 12,660 5,030 1,600 31,035 34,716
10,055 14,660 775 1,350 26,840 30,440
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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